State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Shooter Games in Europe

An analysis of Europe's top shooter games on the unified platform in Q1 2021, revealing trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the gaming industry's performance.

Q1 2021 Performance of Top Shooter Games in Europe

As the first quarter of 2021 has wrapped up, Sensor Tower has gathered data for the top shooter games on the unified platform across Europe. The performance metrics include downloads, revenue, and weekly active users, providing an overview of the gaming landscape.

PUBG MOBILE

Starting with Tencent Mobile International Limited's PUBG MOBILE, the game showed a strong revenue trend with peaks at nearly $6M in mid-January and mid-March. Downloads began at 810K in late December, slowly declining to around 549K by the end of March. Weekly active users started at 16M and saw a slight fluctuation, ending the quarter at 15.6M.

Call of Duty®: Mobile

Activision Publishing, Inc.'s Call of Duty®: Mobile presented a revenue trend with highs of $1.5M in late January and early March. The game experienced a downward trend in downloads, starting the quarter with 413K and dipping to 256K. The weekly active users ranged from 6.6M to 6.2M during the quarter.

Free Fire: The Chaos

GARENA INTERNATIONAL I PRIVATE LIMITED's Free Fire: The Chaos observed revenue figures with a high of over $1.1M at the beginning and end of March. The game's downloads peaked at 515K in early March, with other weeks averaging around 300K. Active users saw a significant increase in late February, reaching 14.3M from an initial 12.4M.

World of Tanks Blitz - Mobile

WARGAMING Group Limited's World of Tanks Blitz - Mobile showed a varied revenue pattern, with notable peaks at the start and end of the quarter, around $940K and $616K, respectively. Download numbers were relatively stable, hovering around 170K to 220K. The active user base remained consistent, with a slight increase from 2.8M to 2.7M.

Standoff 2

Lastly, AXLEBOLT LTD's Standoff 2 exhibited a revenue trend that saw an increase at the end of the quarter, reaching $470K. Downloads showed a gradual decrease from 287K to 209K. In terms of active users, the game initially had 6.7M users, with a peak at 7.9M in mid-February before ending the quarter at 7.5M.

For a more comprehensive analysis and further insights, readers can explore the data on Sensor Tower's platform. The trends observed in this quarter provide a snapshot of the dynamic nature of the mobile gaming industry in Europe.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021